The street racing narrative was back, with a new list of cars to buy, race and modify in Ventura Bay, a fictional Los Angelis-esque city. The latter was a big step-change for the franchise, with a new developer and a new vision, after the first year fallow for the title since 2001. One of those low points arguably began with the release of circuit-cade racer Pro Street in 2007 and has been near-on consistent ever since, minus 2010’s Hot Pursuit and… 2015’s Need For Speed reboot. The Need For Speed franchise, powerful as it was in the driving game-scape, had its low points. The Crew games are, like the TDU entries before them, a lesson for the Forza Horizon devs in how sim-lite physics and photorealistic graphics aren’t the be-all-end-all in an open-world game, especially at the expense of replay value. I put 10,000 miles on my Corvette ZR1 alongside a friend in his Lamborghini Murcielago LP640 as we immersed ourselves in what is an enormous map, densely populated with as many spectacular sights to see, as there are great driving roads.Ī worthy filler for the Test Drive void it was and the 2018 sequel ‘The Crew 2’ even more so, with the addition of racing cars, boats, planes, a massively expanded car list and improved physics with more customisability, with which to enjoy them. Ignoring the dodgy cops and racers story, it was a soulful road trip game featuring a range of superb cars to rack up miles in around America and her many points of interest with eight of your friends. Ubisoft picked up the project and hey presto, 2014’s ‘The Crew’ was born. They began work immediately on an open-world racer not unlike Test Drive but minus the lifestyle bits, with some added Need For Speed cringe-tier story, set in the USA. From the ashes of Test Drive: Unlimited 2 and the collapse of associated companies, came the establishment of a studio named Ivory Tower.
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Finally, three different endings will be unlocked based on the players' scores. Each level has a boss, unlike regular enemies, they have a life bar, a weak point, and different mechanics to face each one of them. While this is happening, they can also shoot and kill zombies or items for extra points, but they cannot be damaged until the camera stops again. When doing this, the opponents will try to attack the heroes, so the players must react quickly and shoot them until there are none left, and they can move on. The characters progress through the stages automatically, stopping once they find enemies, and moving to a generally static camera. On the arcade, players could use a light gun, but in the PC version, we use a mouse. So, intending to save the young woman and stop the scientist, the heroes begin their adventure. The villain is obsessed with finding the secrets of life and death and with them, creating the ultimate lifeform. They quickly discover that the cause of this was a biochemist named Roy Curien. Accompanied by his partner "G," Thomas arrives at the mansion where the rescue request came from and quickly finds that it is full of dead scientists and zombies. The main character of the adventure is Thomas Rogan, an AMS agent who receives a call from Sophie, his fiancée, asking him from Europe to come and save her. As for the House of the Dead, its success was so resounding that it inspired more than 10 sequels and several curious spin-offs. Specializing in racing titles such as the renowned Daytona USA, it has made successful incursions in other releases such as Golden Axe. These last two versions came with new game modes, including the Boss Mode, and the possibility to select characters at the beginning of the adventure.ĭespite its significant influence on consoles, the Tokyo-based developer also has a remarkable legacy in the world of arcade games. The title was ported to Sega Saturn and Windows in 1998. The House of the Dead is a shooter arcade game with an action-horror thematic created by Sega and released in 1996. |
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